All Dice on Deck Steam Demo Review
Verdict: Play
A pirate island gambler where you beat Treasure Island once, then immediately sail again with no ports because the push-
I completed the map, sat back, and then instantly went back in with a self-imposed challenge. No mid stops at port. No safety nets. Every island to Treasure Island in one run. That is the kind of thing you do when the foundation is good enough to stress-test further. All Dice on Deck is a pirate Roguelike from Igrek Games where every island is a gamble on a thirty-day timer. My verdict is Play.
All Dice on Deck is a play if you want a pirate push-your-luck roguelike about shields versus skulls and whether the next island is worth a heart. Beat the demo map once, then try a no-port run if the foundation grabs you. Skip the paid animation-speed upgrade and spend gold on ship power instead. Wishlist for more dice, maps, and adventures if the trailer hook lands.
Pros
- Push-forward vs port-day loop stays tense across the whole map
- Upgrade math on outposts and gold-on-sink changes real risk calls
- First clear under thirty minutes, then self-imposed no-port run hooks replay
- Sinking punishes haul without killing the run outright
- Art and animations sell the pirate board-game fantasy cleanly
Cons
- Paying run gold to speed up animations should be a menu toggle, not an upgrade
- Dice rolls feel slightly too smooth if you want heavier physical feedback
- Core loop can read as roll-roll-roll until upgrades deepen the decisions
- Long-term pull depends on full-game maps and cross-map meta not shown in demo
Blue dice, grey skulls, gold phase two
You sail island to island trying to reach Treasure Island before time runs out. Each island is a dice roll in two phases.
Phase one: your blue ship dice show shields on some faces, multiples on others, blanks on the rest. The island rolls grey danger dice with skulls. More skulls than shields and you lose hearts.
Phase two: reward dice pay gold, each face a different payout. That gold funds everything that comes next. Sinking does not end your run, but you lose the gold from that attempt, which stings enough to matter. The Roguelike tension is not permadeath. It is whether the next island is worth the hearts and the haul you might lose getting there.
Port days, upgrades, and the risk math
At every island you choose: push forward and risk the next roll, or turn back to port, spend a day of your thirty-day timer, and upgrade before you sail again. Port days sting when you are watching the countdown.
Outposts let you skip islands and start further down the line. An upgrade that lets you keep some gold even if you sink changes whether a risky island is worth attempting at all. The moment I understood what each upgrade did to my risk calculation, the game clicked into something genuinely enjoyable.
You are not just rolling and hoping. You are constantly asking whether the potential gold from the next island is worth the hearts you might lose, and whether those hearts are worth more than the day you would spend going back to port. That is where the Strategy lives.
Demo scope and what the full game needs
I completed the map in under thirty minutes on my first run, then went back with no outposts, no port stops, and every island in one push. The demo only has that one map. For me that was enough to know what the game is, not a knock on the slice.
The full game promises different dice types, maps, and adventures based on the trailer. That is exactly what this foundation needs. I am curious how much meta strategy carries between maps in the full version, because that could turn a drop-in session game into something with more staying power.
For my taste the loop is a drop-in, roll, enjoy, leave, return later kind of game rather than a forever main rotation. If you love physical dice energy, the rolls here are readable but a little too smooth, maybe deliberately so.
Game Info
- Developer
- Igrek Games
- Publisher
- Igrek Games
- Full release
- TBC
- Platform
- PC
- Multiplayer
- No
- Controller
- No
- Playtime
- 2h
Watch the video review: YouTube
Tags: Roguelike, Strategy, Casual, Indie, Idler, PvE, Board Game, Survival
Appears in
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