Gears of Glory Steam Demo Review

Verdict: Play

Tower Defense where you drive a van, collect gears, and slot turrets into road-side spots before robot swarms hit the ro

Tower Defense where you drive a car around collecting gears, building turrets, and placing them along the road to hold off waves of robots. That is the pitch, and it works. Gears of Glory is from Broken Tooth Studios. You defend your base from swarms of robots across an abandoned city, with certain roads open for you to drive down. You collect gears by driving around the map and spend them on turrets that slot into predefined spots along the road. The demo I played has five levels and a leaderboard at the end. My verdict is Play.

Gears of Glory sells Tower Defense with a van, gears, and road-side turret slots, and the demo proves the mix works. Route previews before each wave are the smart layer. Cannon stacking carries most of the demo, and ramming your car into robots is a bad idea you will try anyway. Play, especially if you want Strategy planning with Action driving in the same breath.

Pros

  • The drive-collect-build loop makes Tower Defense feel active instead of menu-heavy, and the pitch delivers on first contact
  • Pre-wave route previews turn placement into real Strategy instead of guesswork
  • Live turret upgrades give you something to do mid-fight when the screen gets busy
  • Robot variety (fast fragile types, shielded heavies) keeps waves from feeling like one sprite repeated
  • Five-level demo slice plus leaderboard is enough to test whether the van-and-turret mix sticks for you

Cons

  • Predefined turret spots are too far apart for slow-turret synergies to matter in the demo; cannon efficiency dominates
  • Car ramming looks hilarious and ends runs quickly when robots swarm the van
  • Colour palette can read washed out or slightly wrong-hued, enough that I double-checked my monitor once or twice
  • Controls took a minute to click for me, though that may be partly on my left-right brain rather than the game

Driving, gears, and a planning layer that lands

This is Tower Defense with a van in the loop, and the driving side has an Arcade feel once gears, routes, and placement all click at once. You choose from different turret types, but you can only carry five at a time, so you have to make loadout decisions before each level. Complete levels and you unlock new options.

Between waves the game shows you which routes the robots are going to take next. That matters more than it sounds. Place a tower on a road nobody is using and you have wasted your gears. Place it on the right route early and you have set up for the wave before it starts. It adds a Strategy layer on top of driving chaos that keeps you thinking rather than just reacting.

During the fight you can also upgrade turrets live: damage, reload speed, that kind of thing. Small decisions that add up when things get busy.

Cannon meta and turret spacing in the demo

I always went for the cannon. I found it the most efficient and stuck with it. The slow turret looked interesting on paper, but the predefined placement spots are too far apart for it to work properly in this slice. You slow a robot down but there is nothing close enough to take advantage.

It might make more sense in the full game as maps change, but in the demo the synergies between turret types did not really matter. Even with different robot types coming at you, fast fragile ones and bigger ones with shields, the solution was usually just more cannons.

Ramming robots is fun until it is not

The other thing you can do is ram your car directly into the robots. I tried this several times because it looked fun. Each time the robots swarmed me, killed my car, and ended my run. I kept doing it anyway.

That is the Action half of the pitch in a nutshell. The driving side wants you moving, collecting gears, and placing towers under pressure. The ram button wants you to be a hero for three seconds. Leave the car ramming until you can afford to lose a run.

Controls, colour, and demo leaderboard bragging rights

The controls took me a little while to get used to, but that is probably a me issue rather than the game. I struggle to work out my left and my right.

One visual note: the colour palette sometimes looked washed out, or like the colours were transposed to the wrong hues. A few moments where I thought something was wrong with my screen before realising it was a design choice. Not a deal breaker, but worth knowing going in.

The demo puts you on a leaderboard at the end. I made it to the top ten, mostly because not many people were on the leaderboard yet, but I am still going to claim it as a victory. At the time I played, Steam had five reviews on the demo and all of them looked positive. Full game release was very soon on the calendar.

Game Info

Developer
Broken Tooth Studios
Publisher
Broken Tooth Studios
Released
9 April 2026
Full game
Out now ($5.99)
Platform
PC, Linux
Multiplayer
No
Controller
No
Playtime
1h

View on Steam

Watch the video review: YouTube

Tags: Tower Defense, Strategy, Action, Arcade, Indie

Appears in

  • Steam Summer Sale 2026: Steam Summer Sale 2026 is here, and this collection has one filter: demos I already reviewed that have now launched as full games and are on sale. Every pick earned a Play verdict from me at the demo stage, so I have already put real time into the slice and know it works. Starting with REPLACED, Outbound, and Dead as Disco, more games will be added as I find them across the sale window. Full Demo reviews are on the site if you want the session detail before you spend money.

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