Spellogger Steam Demo Review

Played 10 Nov 2026 · 2h 30min

Verdict: Play

Spellogger on Steam

Exploring as a wizard lumberjack kept me playing, even when my barn plan fell apart.

I spotted Spellogger on Twitter because the developer was talking about adding a bunny hop, just because sometimes people like to bunny hop. The video looked good, and being a wizard lumberjack seemed like an interesting enough reason to give it a go. It's a first-person fantasy RPG from BASTI GAMES where you're trying to get a run-down farm working again. I went in expecting to chop trees with a bit of magic. I ended up wandering around looking for the mayor, agreeing to help with stolen carrots and getting far too focused on rebuilding my barn.

I enjoyed exploring, finding things and getting the farm working, and I still wanted to see more when I stopped. There were quests left to follow up and places I wanted to get into with a stronger axe. The barn was frustrating and the magic didn't show me as much as I'd hoped, but neither stopped me enjoying the time I spent here. If wandering around, helping people and gradually repairing a farm sounds like your sort of evening, give it a go. I'd just pay more attention to those skill points than I did.

Pros

  • Exploring paths, finding loot and gradually repairing the farm kept me wanting to see more.
  • Stronger axes opened routes I had struggled to get through.
  • People around the village had more quests than I got round to following up.

Cons

  • My skill choices left the barn out of reach within the demo level cap.
  • The one spell I unlocked felt weak next to my axe.
  • Some quest text was difficult to read, and forage plants did not stand out much to me.

I just wanted to hit trees harder

My first axe couldn't do much beyond the deadwood on the ground. I wanted to take down an actual tree, but even some of the bigger fallen logs were too much for me. After my first few upgrades, clearing the small stuff was noticeably quicker. That was more like it.

I bought a better axe, got to level three so I could equip it and headed back to the log blocking my way to the village. Still blocked. I thought this was the axe that was going to get me through.

Eventually I landed a hit strong enough and worked out what the shield number meant. There had been a pop-up. I hadn't read it. Once I got through, I could finally go and find the mayor instead of spending another day trying to get there.

I started trying to keep my XP multiplier going between trees, and I liked watching a falling tree damage another one. Later I was eyeing up enormous trees I couldn't come close to cutting down. I wanted to get stronger and see what was beyond them.

Everyone had something for me to do

Looking for the mayor meant talking to people around the village, and I was picking up quests along the way. Someone was stealing carrots. Sure, I'd help with that. I still needed to find the mayor, though, and kept trying people who looked like they might be him.

At the market, a child had already told me about a strange book down in the pines. Later I met someone researching trees who wanted me to bring back a particularly good log. There was a quest board as well. Towards the end I checked it for something easy and found a request for 75 blueberries in a week. I'd only recently worked out how to pick the things.

I kept leaving those jobs for later because I wanted to get the barn done first. By the end there were plenty of people I'd spoken to whose quests I'd barely started. I could have spent more time following those up instead of trying to squeeze out another level by chopping trees.

Wandering off was the best part

The Exploration kept me interested. I liked heading down paths, finding a campsite or spotting something else to pick up. I opened a bird's nest and found coins, a recall scroll and an axe. How had the bird carried that? After that I was looking out for nests as well as useful plants.

The plants took me a while. I'd been looking for things to forage without recognising what I could actually collect. Once I found the right plants, I started coming back with berries, mushrooms and nettles. They hadn't stood out much to me before. I could have done with those blueberries a lot earlier.

Back at the farm, I got the cooking table and carpentry going, then fixed storage, the well and the shipping bin. There was still a lot broken, but I was getting somewhere. That Cozy pace suited wandering out for supplies and coming back to fix another thing. I wasn't in a rush until I got stuck on the barn.

I preferred the look with the retro filter turned off, although the slightly blurred appearance still bothered my eyes at first. Some of the quest writing in the top right was difficult to read against its dark shadow, too.

I really wanted that barn

Getting the right wood for the barn became a much slower job. I was spending stamina on blocked swings and sometimes heading to bed after barely getting anything done. Two birch logs in a day wasn't going to get me very far. Maybe I should have been making more food all along.

I also wanted to put materials into the barn as I collected them. I kept having to check what I still needed rather than leaving it there ready.

I finally had the materials, tried to build it and got told I was missing a skill.

I'd spread my skill points around earlier. At first I thought I could still get there by levelling up, so I went back out trying to earn XP as quickly as possible. Then I counted the points I could get before the demo's level-10 cap. Not enough.

That was frustrating after making it my main goal for so long. I knew about the cap from the start, but hadn't realised what my earlier choices would mean for the barn. I'd left all those other quests waiting while I worked towards something I couldn't finish with this build.

Not enough spell in my logging

I'd seen spinning axes and much more exciting magic in the trailer. The one spell I unlocked mostly looked like another axe swing with some colour around it. By the end it was doing about nine damage against roughly 30 to 50 from my axe. I wanted more of a reason to use it.

I'd have liked a taste of the stronger magic in the demo, even if that meant getting it earlier than I normally would. I spent over two hours playing a wizard lumberjack and didn't get to do much that felt particularly magical.

Game Info

Full release
TBC
Platform
PC (Steam)
Multiplayer
No
Controller
Yes
Playtime
2h 30min

View on Steam

Watch the video review: YouTube

Watch the complete live play on YouTube

Tags: RPG, Cozy, Exploration

Related Reviews

  • Dungeons and Dining Tables: Cozy looks, dungeon bite: Dungeons and Dining Tables earns a play on demo alone.
  • Twins of Olus: A narrative twin souls-lite where you swap between a little sword warrior and a floating ghost mage, carried by lovely a
  • Pigeon: A Love Story: A life-size London pigeon dating sim where you coo at one hundred and seventy thousand birds, collect landmarks for nothing
  • Outbound: Outbound is a relaxed camper van builder that looks lovely and plays nice, but lacks threat.
  • FROGGY HATES SNOW: A charming, random frog survival game worth at least a curious look
  • Muri: Wildwoods: A gentle, visually appealing platformer that lacks challenge for those who need more than casual exploration.

Browse all Steam demo reviews